Our Games design course was established 10 years ago in response to a growing demand from the games industry for higher education to provide degree courses to equip graduates with the right skills to go into the games industry.
For application to the course, we like to see examples of creative and exploratory pieces showing visualization of ideas including drawing, sketch books and any games designs or level designs that you may have planned out and which show your passion and interest in BA (Hons) Games Design at the University of Central Lancashire.
Games design, level design, digital painting, concept artwork and 3d modelling are all areas you will learn about on the course.
Below are the Uclan Games Design graduate Banners for 2015.
Click on the banner to access each student portfolio.
Our games course Blog is used to promote our course events, record our student achievements and contribute to the energy and dynamic of the course .
Our website:
For application to the course, we like to see examples of creative and exploratory pieces showing visualization of ideas including drawing, sketch books and any games designs or level designs that you may have planned out and which show your passion and interest in BA (Hons) Games Design at the University of Central Lancashire.
Games design, level design, digital painting, concept artwork and 3d modelling are all areas you will learn about on the course.
Below are the Uclan Games Design graduate Banners for 2015.
Click on the banner to access each student portfolio.
Our games course Blog is used to promote our course events, record our student achievements and contribute to the energy and dynamic of the course .
Our website:
will provide you with information on our course content, structure and the teaching practices involved. Within the website you will find galleries showcasing our students work and this should help in giving you an insight into the opportunities available to you in the field of Games Design. The student work found on these web pages will give prospective students a good idea of the sort of work produced on the course. We use Adobe Creative Suite with most use of Photoshop combined with Wacom Graphics tablets for digital artwork, Autodesk Maya and Mudbox and ZBrush for 3d work and Epic's UE4 Engine and Scirra's Construct 2 game engine for level design. We also use Google Sketch up for blocking out levels.We also have a selection of Cintiqs for digital painting, some 27"
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