Hand Painted texturing is an essential skill for any 3D artist. It requires a good understanding of value, lighting and colour theory and above all - good aesthetic sensibilities and an understanding of the model you're working with. A texture has the power of converting polygons and vertices into a complete 3D object that has a feeling of weight, surface material and presence.
Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.
One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7zuZgAtVWVd0LHIU2bZj08nsi1vsmE9Ua2V5x7IavbfYGcRkKinsLuxn7ziZjz3njX09S8FfmaozcaYpb0GAXB4hdhWtyRouwA8e_m8zd9Syhs1diK3WiXxWdHbKP5YwZAG0or_u1ELgb/s400/YBrough_goblin+showcase.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwCJbbC93c7pmrheJfbOUCLQR22yJpZWyDzHZXR7xL9VV0Kv0TuFNYyOc74AK88Yi9RTGCh6I_CoO2yjfdih14EwwOuBwr7uVwBmyyVm0f-F_Xjj0k42Yp2RMDlUrblptaXUCRzl1evdRg/s400/Pup+witch+texture.jpg)
Witch by AJMattis
Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.
One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7zuZgAtVWVd0LHIU2bZj08nsi1vsmE9Ua2V5x7IavbfYGcRkKinsLuxn7ziZjz3njX09S8FfmaozcaYpb0GAXB4hdhWtyRouwA8e_m8zd9Syhs1diK3WiXxWdHbKP5YwZAG0or_u1ELgb/s400/YBrough_goblin+showcase.jpg)
A second mesh texturing challenge was a Strongman by JGcount.
Details can be found on the Polycount forum and files are downloadable from here.
Finally, a third mesh texturing challenge was a Witch by JR
Details of the PolyCount forum thread can be found here and the files are down-loadable at this link.![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwCJbbC93c7pmrheJfbOUCLQR22yJpZWyDzHZXR7xL9VV0Kv0TuFNYyOc74AK88Yi9RTGCh6I_CoO2yjfdih14EwwOuBwr7uVwBmyyVm0f-F_Xjj0k42Yp2RMDlUrblptaXUCRzl1evdRg/s400/Pup+witch+texture.jpg)
Witch by AJMattis
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