Hand Painted texturing is an essential skill for any 3D artist. It requires a good understanding of value, lighting and colour theory and above all - good aesthetic sensibilities and an understanding of the model you're working with. A texture has the power of converting polygons and vertices into a complete 3D object that has a feeling of weight, surface material and presence.
Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.
One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!
Witch by AJMattis
Project Details:
For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.
One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!
A second mesh texturing challenge was a Strongman by JGcount.
Details can be found on the Polycount forum and files are downloadable from here.
Finally, a third mesh texturing challenge was a Witch by JR
Details of the PolyCount forum thread can be found here and the files are down-loadable at this link.Witch by AJMattis
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